Greyhawk 636 CY: The Rise of Asmodeus
Waker of The Beast
The Waker of The Beast
Apocalypse. The world ablaze, A horrid monster stalking the land, crushing the unrighteous and cleansing the world of everything. This is the vision of the waker of the beast.
The “beast” is none other than the tarrasque, an immense creature that is virtually impossible to destroy. Every decade or so, the tarrasque awakens from a deep slumber, terrorizing the land and devouring anything that it encounters.
A waker of the beast is a humanoid who belongs to an apocalyptic cult that believes in the end of the world through the violence caused by the tarrasque. This cult sees the tarrasque as a method of cleansing the world of all living beings, bringing the world back into a pure state of being. However, although the tarrasque is truly a neutral being (being too stupid and hungry to care about complex things like right and wrong), the quest of the wakers of the beast make them evil and deluded beyond compare.
A person usually becomes a waker after receiving powerful visions of the tarrasque. During these nightmares, he can see beast stalking tha land, destroying everything in its path. However, he also becomes part of the tarrasque, feeling its power, its hunger, and its lust for destruction. When he awakens, the person either recoils with the horror of the nightmare or is . . . changed. From that moment on, he is drawn to the tarrasque, as a moth to flame, doing whatever he can to cause the beast to rise from its slumber. Most wakers hope to be devoured by their “god”, seeing it as the ultimate sacrifice.
It is unclear how a waker gains his powers from such an uncaring (and un-divine) creature. Scholars suggest that the power that created the tarrasque in the first place can be tapped by anyone willing to relinquish their sanity and identity. As a waker grows in power, he also becomes more like the beast he emulates, growing as thick carapace and bulking up with huge muscles. However, the alien mind of the tarrasque destroys the intellect, and the waker becomes more a creature of instinct and brutality than reason.
Only the truly insane and deluded would want to become a waker. Most wakers are clerics of evil gods who wish to bring about the end of the world by crushing it beneath the feet in tarrasque. Beyond that, almost every other class is represented. Ex-paladins who have given in to evil and madness are also likely candidates to be came a waker of the beast.
Hit Die: d12
Race: Any humanoid or monstrous humanoid
Alignment: Any evil
Feats: Power Attack, Tougness, Willing Deformity
Waker of the Beast
|Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|Strength of the Beast|
|Claws and bite, Natural Armor +2|
|DR 5/-, Str +2, Int -1|
|Tarrasque Apothesis 1, Natural Armor +3|
|Regen 1, Str +2, Int -1|
|DR 10/-, Natural Armor +4|
|Regen 2, Str +2, Int -1|
|Horns and Tail, Natural Armor +5|
|Tarrasque Apotheosis 2, Regen 3, Str +2, Int -1|
Skills: Climb, Perception, Knowledge(nature), Intimidate
Skill Points: 2 + Int
Natural Armor(Ex): At 1st level, a waker of the beast begins to grow a tough carapace that provides him with natural armor. This increases the waker’s natural armor by +1 per every odd level of this class.
Locate the Sleeper(Su): A 1st level waker of the beast begins having vision about the tarrasque. These visions (or nightmares) take place only when the waker is asleep. Through these dreams, the waker learns the current location of the tarrasque. These visions also give the waker an understanding of how to awaken the slumbering tarrasque. Once a waker is within 1 mile of the tarrasque, he can begin chanting to call the tarrasque from its sleep. The waker can try to awaken it once per month, with a percent chance equal to his class level. Multiple wakers can attempt the chant together by joining hands, combining their class levels for the total percentage. Upon waking, the tarrasque begins its reign of terror on the landscape. The waker of the beast in no way controls the tarrasque.
Strength of the Beast(Su): Every even level in this prestige class increases strength by +2 and lowers intelligence by -1, minimum 3.
Claws and Bite(Ex): At 3rd level, the waker of the beast gains 2 claw attacks and a bite attack, if he did not already have them. Use the base values below or the waker’s base claw and bite attacks, whichever are better. Bite 1d6, Claws 1d4.
Damage Reduction: At 4th level, the waker takes less damage as he grows closer in nature to his master.
Tarrasque Apotheosis 1(Su): At 5th level, the waker of the beast’s type permantly changes to monstrous humanoid.
In addition, the waker of the beast grows larger by one size category. He also gains scent to a range of 20 feet.
Regeneration(Ex): The waker of the beast regenerates non-lethal damage dealt to him. All damage dealt to him is non-lethal. As a full round action he may re-attache severed limbs. At level 10 he gains the ability to function despite having his head cut off, he can survive for 1 minute per point of Constitution without his head.
Horns and Tail(Ex): At 9th level, the waker of the beast gains 2 horn attacks and a tail attack, if he did not already have them. Horns 1d6, Tail 1d6.
Tarrasque Apotheosis 2(Su): At 10th level, the waker’s type changes again, this time to magical beast as he grows yet closer to his master. He also grows in size by another step, to a maximum size of Huge. From this point on Armor no longer fits the waker, nor provides any benefit. The waker loses the Armor body slot. He also gains an additional amount of natural armor equal to his Constitution modifier, as his skin hardens into tough plates.